![]() Although it is not a magical attack, a hit with holy water has a 50% chance of affecting an incorporeal undead creature.Īn incorporeal creature's natural weapons affect both in incorporeal and corporeal targets, and pass through (ignore) corporeal natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Non-damaging spell attacks affect incorporeal creatures normally unless they require corporeal targets to function (such as the spell implosion) or they create a corporeal effect that incorporeal creatures would normally ignore (such as a web or wall of stone spell). ![]() Even when hit by spells, including touch spells or magic weapons, it has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons). It has immunity to all nonmagical attack forms. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. An incorporeal creature has no physical body. Some creatures are incorporeal by nature, while others (such as those that become ghosts) can acquire the incorporeal subtype. Spectral panthers stalk their prey, often for hours, feeding on the victim's fear for as long as possible before moving in for the kill. The creature's Hide bonus increases by +8 when it is in shadows. ![]() Skills: Spectral panthers have a +4 racial bonus on Move Silently checks. While incorporeal, the creature can attack corporeal targets normally. Ghost Touch (Su): The spectral panther has the ghost touch ability which allows it to attack incorporeal creatures normally. The spectral panther often attacks while incorporeal, using its ghost touch ability. While incorporeal, its AC becomes 12 (-1 size, +1 Dex, +2 deflection) and it gains all the special qualities of an incorporeal creature. Spectral Form (Su): Three times per day, a spectral panther can become incorporeal for up to 10 minutes at a time. Characters within this radius must make a Will save (DC 13) every minute or become shaken, suffering a -2 morale penalty on attack rolls, checks, and saving throws. Skills: Hide +1, Jump +10, Listen +8, Move Silently +9, and Spot +8įear Aura (Su): Spectral panthers radiate an aura of fear to a distance of 30 feet. Special Qualities: Spectral form, ghost touch, fast healing 2 Initiative: +5 (+1 Dex, +4 Improved Initiative) Senses: scent, darkvision 60 ft., low-light vision, Listen +8, and Spot +8ĪC: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14Ībilities: Str 18, Dex 13, Con 16, Int 13, Wis 14, Cha 15
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